Lunacy is played on a rectangular field that is 54' by 27'. This field is a material called 'Glasliner FRP' and is referred to as 'Regolith'. The regolith is designed so that the robots, which have special mandated wheels that they cannot modify in any way, shape or form, have reduced traction, mimicking the effect of low gravity that would be seen by a robot driving on the moon.
There are 6 robots on the field at a time, 3 on the red alliance and 3 on the blue alliance. Each team consists of 4 players - 2 drivers, a coach and a human player. There are a total of 6 human players, 3 on each alliance since there are 3 teams per alliance. Each alliance is assigned the 2 corner positions at either end of one long side of the field, and one position in the middle of the opposite long side of the field. All human players start with 20 Moon Rocks, and the players in the middle have, in addition to the 20 Moon Rocks, 4 Empty Cells. Each team can place up to 7 of their 20 Moon Rocks into their robot before the competition begins, but each human player must retain at least 13 Moon Rocks to start.
Robots have to fit within a 38" by 28" footprint, be less than or equal to 60" tall, and weigh under or equal to 120 pounds. The robots drag trailers behind them that correspond to the color of the alliance they are on. It is not possible for a robot to have any mechanism that takes Moon Rocks out of their trailer, or prevent another robot or human player from placing balls into their trailer. Robots must have bumpers on them in order to protect from damage from the collisions that will inevitably occur.
The goal of the game is to score as many of the game pieces in the opposing side's trailers as possible. Robots start out in front of the opposite alliances' human players. There is a 15-second autonomous period, during which robots operate according to programs that teams download to their robot, and a 2-minute Teleoperated period, where robots are driven and controlled by a human drive subteam at one end of the field. Empty cells (also worth 2 points) must be handed to a robot by the "payload specialist" at the mid-field position known as the "outpost". The robot must deliver the Empty Cell to their human player on one of the corners in order to get a Super Cell that is worth 15 points. A robot can only carry one Empty Cell at a time. Super Cells can only be put into play during the last 20 seconds of play, and only if the human player has been delivered an Empty Cell.